When: 2012
Role: UX Associsate director
Team: 2 ux, 2 design and a shit load of developers
To cater for the ever increasing mobile visitors to virginatlantic.com, we were asked to translate the newly created desktop experience onto mobile.
Increase flight sales and the number of customers managing their booking by enabling key aspects of the Virgin Atlantic digital experience on mobile
There is only one Virgin experience, be it desktop or mobile. The services offered to customers should not be hampered by the way a customer interacts with the brand.
After the sketching workshop we would design and prototype different options explored during the initial workshop
After the sketching workshop we would design and prototype different options explored during the initial workshop
After the sketching workshop we would design and prototype different options explored during the initial workshop
We took some key templates on this desktop site and sketched out how it adapts all the way down to mobile, we then worked directly with a front end ID to design in browser with a set of test devices
Following the mobile principle of “one Virgin experience” we kept the functionality the same, however to so do we had to create a unique mobile experience that used the same back-end logic but a custom front end.
To make sure we optimised the mobile flow we performed user testing with an Axure prototype , this was tested over two separate days, allowing us to tweak the design after the first day to address any minor usability issues.
The manage your booking application allows passengers to add passport details, choose their seat and buy extra baggage. For each section we have a kick off meeting with EA, Creative and Tech. Wee we scamp out key journeys and discuss up front any possible technical limitations.
The check in process borrows heavily from the manage booking process and shares a lot of features, this allows passengers who are familiar with Virgin to seamlessly move between the two.